Control Structures in Ballerina
Programming would be boring if there is no logic involved in it. In a programming language logic is expressed using Control Structures. Lets understand the basic control structures we could find in Ballerina.
`if` Statement
if
statement will evaluate a boolean expression and based on the result, it will execute the next steps of the program.
if
statement has a else
block and it is optional. If you need to evaluate multiple conditions, you could also use else if
block.
We have is
operator which is similar to instanceof
operator in Java. Even though Java instanceof
operator works only with types Ballerina is
operator can work with values as well.
And if we want to evaluate the negation of the expression described with is
operator we could simply combine it with !
.
`match` Statement
In Ballerina we have match
statement which is similar to switch
statement in C. It only matches the value not the type. ==
is used to identify whether the left hand side matches the value being matched. And the default clause is defined using _
.
We could use |
to match multiple values at once.
`foreach` Statement
The foreach
statement iterates over an iterable value, by binding a variable to each member of the iterable value in order.
foreach
can also be used to iterate over values in a given range.
foreach
works with string
values as well and will iterate over each characters of the given string
value.
`while` Statement
while
statement allows a more flexible iteration.
break
and continue
statements can be used within the loop to alter the control flow.
Ballerina has language support for almost all the control structures which we could find in a general purpose programming language. With succinct nature of its syntax, Ballerina provides an elegant way to express logic in a program.
Next Step: Ballerina Collections: Arrays & Maps
References: Booleans & Conditions | Match Statement | Foreach | While
Code Samples: https://github.com/ayeshLK/ballerina-samples/blob/master/blogs/control_structures/main.bal